Pay To Win (Noun) Definition And Synonyms


‘Pay to Win’ has become an infamous term in the gaming world. Users and players willing khổng lồ shell out a few extra bucks lớn access features that are normally unlocked as the game progresses can give some serious advantage, especially in online games. This presents an unfair balancing issue within the online communities.

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What if a gamer is dedicated but doesn’t have the cash khổng lồ pay for a rare weapon or endgame nâng cấp early on? It irritates gamers to no end và unfortunately doesn’t show signs of stopping. Trò chơi companies can earn more income for eager gamers trying to avoid grinding in games.

Table of Contents:

The 3 Worst Pay to Win GamesThe 3 Best Pay khổng lồ Win Games

The 3 Worst Pay lớn Win Games

APB Reloaded

APB, an MMO where ‘cops và robbers’ come lớn life, has been an outlier in this field due khổng lồ its reskinning of weapons already in-game & selling them as new. Although sporting a deep customization system & no shortage of players, even in recent years, opinions are still somewhat sour.

Reddit user Minty_chu chose it as their pick in the ‘Most Notorious “Pay to lớn Win” Games’ thread on r/gaming:

“APB Reloaded is my #1 pick.Tried it for half a week, everyone who played in this trò chơi had a DRASTIC upper hand. It was absurd and halfway from unplayable if you didn’t drain your wallet.”

This is a terrible thing to come across in-game. You’re either forced khổng lồ grind out levels to lớn get the same weapons that other gamers can just open their wallets for và get instantly. Và even THEN, the weapons are nothing but reskins. It’s one thing khổng lồ not play a trò chơi for years, come back online và see everyone has gotten great gear.

That’s the nature of the beast. But to see gamers buy items that need the effort khổng lồ acquire getting them instantly is disheartening, & I could see why many people would be tempted khổng lồ leave these games in droves. In this case, APB proves to lớn be in its own genre: pay to win games.

Dungeon Keeper (2014)

Based on the 1997 strategy trò chơi Dungeon Keeper, the *new* Dungeon Keeper has earned an insane amount of criticism for its crippling pay-to-win system.

When confronted with the issues, the developers said that they didn’t intend khổng lồ make it pay khổng lồ win. They went on to claim that everything in the game is free; that one can start the game và acquire all goods và items for free.

This statement, at face value, is technically correct: anyone can play this trò chơi for không lấy phí and get everything. However, the odds are so stacked against those who don’t take advantage of microtransactions in the trò chơi that they might as well not play the 2014 strategy game.

The time it would take khổng lồ grind for those items that can be bought in seconds is staggeringly high. It seems to lớn me that EA was just, (unsuccessfully), trying to save face.

Luckily, the game’s developers have since expressed regret over their reliance on microtransactions và were forced to showroom more explanation about the pay-to-win features on the tiện ích Store và other places by the British ASA.

I wonder if getting outside corporations involved with gaming practices is a good or bad thing going into the future, but I’m personally glad that the developers were held accountable for their practices.


Neverwinter is a free-to-play MMORPG mix in the Dungeons và Dragons universe. It received mixed reviews from critics và was also criticized for its pay-to-win model. A thành viên of r/gaming wrote:

“Don’t even bother trying lớn PvP unless you’ve spent a ton of money in the Zen shop. Buying an epic mount? Enjoy saving for months and months & months trying lớn get millions of Astral Diamonds. Or you can just buy it–instantly.”

This is a heartbreaking view on the pay-to-win games out there. In the old Neverwinter games, there was no pay khổng lồ win at all; players had to cấp độ throughout the story & actually earn their gear or spells.

I remember playing Neverwinter Nights years ago và enjoying going on quests, discovering hidden items và areas, meeting interesting characters. What happened khổng lồ it? It pretty much takes the actual trò chơi out of the game, making it just an exercise in opening your wallet to balance the playing field.

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The 3 Best Pay lớn Win Games

Maple Story

A true online classic, 2d side-scrolling MMORPG Maple Story was released way back in 2003. A beloved game by South Korean company Wizet with quảng cáo online Nexon, it has received nearly $3 billion in revenue over its lifetime. However, as dedicated as the fan hâm mộ base can be, there are some players that long for those lost days.

Reddit’s r/gaming user PanoramaMan said of Maple Story:

“Friends of mine have even told me that they had to abandon Maple Story after experiencing frustrating issues with the pay lớn win model. They needed cubed items và couldn’t get them, leaving others to acquire the newest content, leaving my friends in the dust. It takes the very soul out of the game.”

Wizet shouldn’t have to resort lớn expensive upgrades that take the challenge out of everything & alienate its player base, especially with all of that revenue. Talk about greedy.

Games should create a challenge and balanced leveling systems based on a player’s trò chơi time, not their wallets or their willingness to lớn get the best gear without the proper work being put in. Trò chơi developers, unfortunately taking advantage of gamers’ passions for these titles, seem to lớn be making off lượt thích bandits.

Clash of Clans

The wildly popular Clash of Clans, unfortunately, suffers from the pay-to-win model in its own way. Join one of the many clans and have a go at building your own village, all including barbarians và strategy game goodness.

However, if you want to build your buildings faster, or train more troops quickly, you have to lớn pony up the cash in the form of ‘gems’ in-game.

A famous ‘Clash’ player, Jorge Yao, had achieved notoriety on the game’s leaderboards, but at a great cost: Spending $3000 on Clash of Clans within the first few months of his fame.

Gamers are forced to either sink the money in or spend hours—like Jeorge Yao who would often play for 48-hour stretches of time—trying lớn defend against other players & getting your name on the top of the lists.

Amusingly enough, someone had calculated what it would take khổng lồ essentially ‘beat’ the game from its starting point, totaling up khổng lồ an unbelievable $15,000—$18,000 price tag.


A free-to-play online coop game, Warframe was released in 2013 on PC, và PlayStation 4, and 2014 on Switch và Xbox One. Right now, it’s one of the most played games on Steam, no mean feat.

The developer, Digital Extremes, was very hands-on with the community, helping it turn from a mediocre release lớn a great gaming community that flourishes online. The game includes shooting, parkour, và classic role-playing elements. Much lượt thích the trùm cuối Hunter series, the player is in fast-paced combat and grinds for gear.

The pay-to-win model is also found in gems lượt thích Warframe.

An anonymous user from r/gaming in the ‘BEST pay to lớn win games’ thread on r/gaming states:

“Warframe’s mã sản phẩm to pay lớn win is somewhat unconventional. You can cut out the grinding, sure, but the bonuses you acquire will help everyone in the game, as well as your money going directly lớn the developers so they can tweak issues or even add more nội dung to play around with.”

The passion displayed by players & developers alike for the betterment of the trò chơi is a great thing to see, especially in light of more toxic gaming communities. Perhaps the pay-to-win model works better in a coop game rather than a head-to-head multiplayer game where the stakes are high every time you strap in to hunt down the other team?

Reading cautionary tales about pay to lớn win models has worried me. Tales of family members paying time after time in certain games to lớn acquire newer or more powerful weapons or armor have some people left in debt. You shouldn’t have to worry about your loved ones falling prey to these pay-to-win models.

Like I said before, games should be a balanced experience for everyone, not just the privileged few who can afford upgrades via microtransactions. Some players even enjoy the grinding, actually playing the trò chơi the way it was meant to be played & acquiring all items, secret and rare. The pay-to-win model can harbor good và beloved games, but at what cost?

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