Blizzard has peeled back the curtain on the technical side of Diablo 2: Resurrected’s hệ thống issues, which have plagued the new PC trò chơi since launch. Community manager Adam Fletcher has posted a lengthy explainer on Diablo 2’s blogsharing what’s happened, why it’s happened, và what the team is doing lớn tackle these issues going forward.Bạn đang xem: phía dẫn tải và gameplay diablo 2 online sever d2vn việt nam phần 2

Alongside surges of popularity overwhelming the servers, Fletcher says that part of the issue comes down to legacy code. In staying “true lớn the original game”, the team kept a lot of the old code, with one legacy service in particular “struggling to lớn keep up with modern player behaviour”.

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“We mention ‘modern player behaviour’ because it’s an interesting point khổng lồ think about,” Fletcher says. “In 2001, there wasn’t nearly as much nội dung on the internet around how lớn play Diablo II ‘correctly’ (Baal runs for XP, Pindleskin/Ancient Sewers/etc for magic find, etc). Today, however, a new player can look up any number of amazing nội dung creators who can teach them how to lớn play the trò chơi in different ways, many of them including lots of database load in the size of creating, loading, & destroying games in quick succession. Though we did foresee this – with players making fresh characters on fresh servers, working hard to lớn get their magic-finding items – we vastly underestimated the scope we derived from beta testing.”

Essentially, Diablo 2: Resurrected has a global database that acts as a central hub, & various regional databases to help carry the load. What the team has found, though, is that they’re saving too often to the former, which means the latter aren’t aiding as much as they should.

“There is no need to vị this as often as we were,” Fletcher says. “We should really be saving you to lớn the regional database, & only saving you to lớn the global database when we need to unlock you – this is one of the mitigations we have put in place. Right now we are writing code to lớn change how we bởi vì this entirely, so we will almost never be saving lớn the global database, which will significantly reduce the load on that server, but that is an architecture redesign which will take some time lớn build, test, and then implement.”


Moving forward, though, the team believe they have a way of restoring charactersin a way thatdoesn’tlead to lớn any significant data losses. Fletcher says it should be “limited to lớn several minutes of loss, if any”.

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So what is the team doing about all of this? You’re getting rate limiting, for now, khổng lồ limit people from doing tòa tháp farms that create and join too many games. Diablo 2: Resurrected is also getting login queues lớn keep the trò chơi from being overwhelmed during popularity spikes, và critical pieces of functionality are being broken into smaller services.


“Our hệ thống outages have not been caused by a singular issue; we are solving each problem as they arise, with both mitigating solves & longer-term architectural changes,” Fletcher says. “A small number of players have experienced character progression loss – moving forward, any loss due lớn a vps crash should be limited to lớn several minutes.

“This is not a complete solve to lớn us, and we are continuing lớn work on this issue. Our team, with the help of others at Blizzard, are working to lớn bring the game experience khổng lồ a place that feels good for everyone.”

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Published: Oct 15, 2021

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