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By Erik Brudvig
James Cameron has delivered some movies of monstrous proportions. Titanic, Aliens & The Terminator have sầu all come lớn us courtesy of the Canadian filmmaker. This December sees the release of the long-awaited Avatar, a movie about an alien moon called Pandora & the battle over its riches. Cameron's last movie, Titanic, phối all sorts of box office records. That puts the expectations for Avatar at near impossible levels and naturally paves the way for a videogame adaptation. It's a game that I had high hopes for & though it does its best to play to lớn the movie's strengths -- featuring a lush jungle world and 3 chiều visuals – Avatar: The trò chơi ultimately suffers from unpolished & thin gameplay elements.

Avatar: The Game takes place on the same moon as its movie counterpart but rather than retelling Cameron's tale, it offers a prequel story & an introduction to lớn Pandora's past. The reason for all of the commotion? Pandora is the only known place lớn harvest unobtanium, a mineral worth whatever it takes khổng lồ get it. Unfortunately, Pandora has a toxic atmosphere & is the trang chính lớn some hostile locals, including giant carnivorous plants & the Na'vi, an alien race that stands roughly 10 feet tall. The RDA, a military for hire, has countered with Avatars, a genetic hybrid between humans và Na'vi. And so the war begins in earnest.


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Very little of this is actually explained directly to the player. Instead, you're thrust into lớn the role of Abel Ryder, a new RDA recruit with an Avatar to control – never you mind what an Avatar is or why they exist. Soon after, you're forced to choose lớn fight either for the Na'vi as a full-time Avatar or for the RDA. The game wastes no time getting right down lớn brass tacks, but in doing so glosses over what should have been its chance lớn lay down the groundwork for any motivation it might have sầu offered the player. Instead, it sets up a series of generic quests and little bits of story about the search for some special rocks that you'll have sầu just about no investment in.

If you decide lớn fight for the RDA, Avatar: The trò chơi plays as a third-person shooter, offering plenty of guns và war machines to lớn take down the flora và fauna. Fight for the Na'vi and you'll instead wield primitive though effective clubs, staffs và knives. Limited ranged combat is in store for the Na'vi fighter as well through a machine gun và a bow & arrows, but the majority of the action is up cthua thảm & personal. Though both sides have similar special powers to gọi upon, this thiết lập makes for two drastically different experiences.


Both branches of the game last between four & six hours – more if you take on all of the side tasks – but each tell their own story & deliver their own style of gaming. Will you play a straight action game with limited platforming as you fight for the natives? Or will you tackle a third-person shooter and lay waste to lớn everything in sight using guns and flamethrowers? Or will you wind up playing both sides to lớn double your game time? It's a nice concept và the two sides of the Avatar: The trò chơi coin are different enough khổng lồ make each feel distinct. Neither, however, plays well enough khổng lồ make it a standout. There's nothing disastrous here, & the RDA shooter side of things performs well enough to be occasionally enjoyable. The quest kiến thiết, including both the main & side tasks, is about as generic as they come. Go here, collect this, plant these bombs, or kill this and then return to lớn me. It's mindless, you shoot stuff & it explodes. It works, though it could handle a lot better & the enemy AI isn't up khổng lồ snuff. During one big boss battle at the over, my foe jumped off of a cliff & then ran across a field & hid in a corner. Searching for hyên ổn wasn't very fun. Fighting for the Na'vi is a bit worse. The animations are stiff & awkward. The camera, particularly in the melee combat, is unsteady enough to lớn be disorienting and perhaps even nauseating. The controls feel far too loose, a problem that also exists any time you get in a vehicle. The whole orkhuyến mãi just isn't anything you'd really want khổng lồ play for that long. The quests are about the same as the RDA, as is the story though told from a different perspective sầu, which doesn't leave sầu a whole lot of room for fun. Avatar: The Game offers distractions that try their best to cover up these shortcomings, but they too aren't as fully fleshed out as one would hope. There's lots of wrapping paper here, but unfortunately the box is empty. A perfect example is the leveling system. Gain enough XP and you'll move sầu up a màn chơi, but the XPhường doled out is trivial for everything but main quest completion. New levels offer upgraded skills, weapon và armor, but these upgrades are auto-equipped & hardly noticeable. Pick your favorite skills và weapons at the beginning of the game and that's all the management you'll do. It's a leveling and unlocking system that isn't much more than window dressing.


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There's also a mini-game inspired by Risk in which experience gained in the main game converts into lớn a currency for buying new units and upgrades in a game for global domination. Controlling areas in that game, in turn, offers experience points and upgrades in the main game. It's a genuinely cool idea and it's one I wish offered more actual reward for tackling. There's a whole suite of multiplayer modes lớn tackle once you've finished the main game twice. This game puts players on either the Na'vi or RDA teams in a head-to-head team match. There are your standard capture the flag và deathmatch modes, as well as games of attachồng and defend và capture và hold. The same gameplay shortcomings that hamper the single player game make this one you probably won't keep playing for long.


The shining star of Avatar: The trò chơi, unsurprisingly, is the world of Pandora. You can learn a bit more about it through the Pandorapedia unlocked by exploring the world. Most of us, though, will simply run through the lush jungle và marvel at the alien world. Floating mountains, carnivorous plants, massive creatures & more paông xã the screen at all times. It's enough khổng lồ occasionally cause the visuals lớn stutter as the game can't keep up with both the action and the packed backdrop. It looks even better in 3 chiều, if you have a screen capable of displaying it. This literally makes the world jump out at you. Bullets will whip by your head. Bits of plants will creep out around you. It's a cool effect và one that fits in perfectly with the movie it is based on. Cameron's world và all of its alien life forms were captured quite well visually.
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